Sorcerers are born with the ability to use powerful magic. They have fewer spells than wizards but can cast much faster and more often.
Solo Ability: Challenging.
Charisma is the most important stat for sorcerers. High charisma makes a sorcerer's spells more difficult for enemies to resist and also gives him or her more spell points.
Constitution is important for sorcerers who want to increase their hit points, and dexterity is important for increasing defense.
Typical abilities: Empower Spell, Maximize Spell.
Sorcerers can innately cast arcane spells without needing academic training like wizards. They can only perform a fixed number of spells in this way, but they can cast them much faster and can do more damage over time.
Sorcerers, along with Favored Souls, get more spell points than any of the other classes. They also gain more bonus spell points from special magic items. As a result, they can cast more often.
Sorcerers cannot switch spells at taverns or rest shrines. They are able to switch spells but to do so they must undergo a special ritual that can only be done once every few days.
Hit Die: D4
Base Skill Points Each Level: 2
Caster Type: Arcane
Spell Casting: Charisma determines how powerful a spell a Sorcerer can cast, how many spells they can cast, and how hard those spells are to resist.
Path(s): Arcane Cannon, The Dynamic Hand, The Voice of Power, Arcane Cannon, Arcane Cannon, The Voice of Power, The Dynamic Hand, The Voice of Power, The Dynamic Hand
True Reincarnation Feat(s): Past Life: Sorcerer